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Smash Bros RevolutionTeam Chief :: Gamemaster23 |
Club Stats Date Started: 22 Feb 2008 Posts: 139 Posts Ranking: 794 |
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| Post any info that you know about Brawl here. Read first post for rules. | |||||
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Gamemaster23
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Posted at: 25-Feb-2008 20:38:26
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Post ID: 563725, Report Bad Post |
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This thread is for posting everything you know about Brawl. Much like the one in the Super Smash Bros. Brawl Forum. If you have spoilers in your post, please put on the very top of your post in size 18 letters, in red "SPOILERS". Okay, now let's see who's knowledge of Brawl is superior............. And yes, you may chat. But don't go off topic. « Last edited by Gamemaster23 on 26th Feb 2008 » |
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pokeking543
Member Since: |
Posted at: 25-Feb-2008 20:44:40
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Post ID: 563747, Report Bad Post |
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| I could give you a complete list of what infromation is known. Know that most of this is all spoilers. Do you want it? | |||||
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Gamemaster23
Member Since: |
Posted at: 25-Feb-2008 20:51:11
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Post ID: 563768, Report Bad Post |
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| You don't need to ask me. Just post it. If it's bogus/nonsense/or other junk not related to SSBB, then I will delete your post. | |||||
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pokeking543
Member Since: |
Posted at: 26-Feb-2008 19:58:18
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Post ID: 565248, Report Bad Post |
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Don't worry. This is straight from the forum as of the 22nd of Feb. EXTREME SPOILERS AHEAD!! BEWARE!! - -- --- ---- ----- ------ ----- ---- --- -- - FINAL WARNING - -- --- ---- ----- ------ ----- ---- --- -- - Here it is! Characters Starting characters Mario Series: Super Mario Debut: Donkey Kong (as Jumpman, first appearence as Mario in Mario Bros.) Nintendo's main man has been the lead in well over a hundred games, including the first two Smash Bros. games. Mario is generally considered an all-rounder, so has no obvious weaknesses and is generally a solid choice for beginners and experts alike. Special Moves Standard: Fireball. Mario throws a small fireball as if he's obtained the Fire Flower power-up from Super Mario Bros. It bounces along the ground before disappearing if it hits no one. Side: Cape. Mario swings his cape from Super Mario World, spinning enemies around and deflecting projectiles. It also allows for some slight horizontal distance and slower descent, giving it useful recovery capabilities. Up: Super Jump Punch. Mario's third jump is an uppercut-style jump very similar to his standard jump from Super Mario Bros., complete with the sound. If it hits anyone, coins spew out of them. Down: F.L.U.D.D. Mario pulls out the F.L.U.D.D. from Super Mario Sunshine and charges up water, then spraying it. The water doesnt damage and is solely for knockback purposes. It can be charged while shielding. Final Smash: Mario Finale. Creates a giant fire blast and launches it across the screen. The flame gets larger as it moves. Link Series: The Legend of Zelda Debut: The Legend of Zelda The legendary green-cladded hero has starred in some of the greatest games off all time and has returned for his third Smash Bros. game. Taking the look from his Twilight Princess incarnation isntead of the Ocarina of Time one from the previous beat-em-ups, he is now stronger then before with weapons taken from his most recent adventure. His swordplay and long ranged items makes him a formiddable force, but the equipment also acts against him to make him slightly sluggish. Special Moves Standard:Hero's Bow. Link pulls out his bow and an arrow, then fires. Holding the button for a bit allows the arrow to fire further, faster and cause more damage. Side: Gale Boomerang. Link throws a boomerang granted wind control by the Gods. It injures on the way out and draws opponents towards Link on the way back in. Up: Sword Spin. Link spins his sword round at a rapid pace, creating upwards movement that he can use for recovery. He can now charge the attack to cause more damage. Down: Bombs. Pressing the button once pulls out a bomb. The bomb acts like an item, so it is thown with the normal attack button. Link can't pull out bombs while holding another item. Final Smash: Triforce Slash. Traps an opponent inside the triforce and attacks furiously with the Master Sword. Kirby Series: Kirby Debut: Kirby's Dream Land The pink blob returns to the fray once again. Despite being one of the least popular Nintendo franchises, Kirby is made unique due to his swallow move which allows him to copy a move from another character. His small size does mean he can be knocked off-stage easily, but his ability to perform 5 additional jumps after the first makes it hard to keep him out. Special Moves Standard: Swallow. Kirby inhales, sucking in a nearby opponent. He can walk about with them in their mouth or either press the attack button to spit out or the special button to copy their standard special. The opponent can break out of Kirby before he spits/copies. The copy is cancelled after either a taunt, a KO or a certain amount of consecutive hits is done on Kirby. Side: Hammer. Kirby swings his hammer sideways at opponents while on the ground. While in the air, he spins it around. Up: Final Cutter. Kirby pulls out a sword, jumps up, spins and drops down to the ground. The sword launches shockwaves upon hitting the ground. This can be used for slight recovery if he touches the side of the platform, but it will result in KOing himself if he doesn't. Down: Final Smash: Cook Kirby. Kirby uses his cook ability to boil opponents in a cauldron. After stirring them in the boiling pot, they are spat out, along with several items. Since he puts on a chef's hat for this, he may lose copied abilities by performing this. Pikachu Series: Pokémon Debut: Pokémon Red/Blue (Pokémon Red/Green in Japan) The electric mouse if considered the most famous of all pokémon. His small size may make him seem weak, but his agility and powerful electric moves proves this wrong. With new moves coming from the GBA and DS pokémon games, Pikachu's moveset may alter from past Smash Bros. games to bring some newer moves. Special Attacks Standard: Thunder Jolt. Pikachu shoots off a small jolt of electricity that hugs on to the platforms that it touches. Whoever it touches is shocked and injured. Side: Up: Down: Thunder. Pikachu summons a thundercloud that releases a bolt of lightning straight down towards the pokémon. If anything obstructs the bolt - like platforms - it will stop there. If it hits Pikachu, an additional explosion will occur around him, causing extra damage. Final Smash: Volt Tackle. Transforms Pikachu in to a ball of electrical light and - under control of the player - zooms about the stage attacking opponents. A risky move as it can cause Pikachu to KO itself if it stops off-stage. Samus Aran Series: Metroid Debut: Metroid Recently making a comeback to the gaming industry, Samus proves that she's still got it. Renowned for being a long range master with missiles and the charge beam, she is also one of the few characters to have a wall jump ability to get back in to the arena. Special Attacks Standard: Charge Beam. Samus charges up a powerful shot, then releasing with an extra press of the button. If she is attacked while charging, the shot will be cancelled, though she can stop and store what is charged by tilting the control stick left or right to roll. If it is pressed is mid-air, she will fire off either a small shot or whatever she has charged up. Side: Missile. Samus fires a missile at opponents. Depending on how the control stick is tilted, it will be one of two missiles; a homing missile the flie slower and is less powerful, or a super missile that is faster and more powerful, but flies completely straight. Up: Screw Attack. Samus jumps upwards, spinning rapidly while surrounded by electrical energy. Anyone she touches is attacked rapidly by the spin and the energy. Down: Final Smash: Zero Laser. As a last ditch attempt, Samus charges up and fires a screen filling laser, causing severe damage to all opponents hit by it. The Laser is so powerful, it destroys Samus' Varia Suit, changing her in to Zero Suit Samus. Her suit pieces can be thrown about afterwards. Zero Suit Samus Series: Metroid Debut (in this form): Metroid Zero Mission Appearing only after Samus loses her armour from her Final Smash. Samus loses some of her power and weight when she takes off her power suit, but she more than makes up for it in speed. Her gun has been upgraded so that it can change in to an energy whip that can be used for tether recoveries. Final Smash: Power Suit Samus. Restores her Vaira Suit while giving out a surge of energy, sucking up nearby opponents and items before sending them flying. Fox McCloud Series: Starfox Debut: Starfox (Starwing in Europe) While normally seen piloting an arwing, Fox returns to Smash Bros. with his incredible agility and formidable melee combat. Unlike before, Fox keeps his blaster out at all times instead of taking it out when needed, which could possibly alter his moveset. He now sports a look that seems loosely based off his StarFox Assault appearence. Special Attacks Standard: Blaster. Fox fires his blaster at opponents. While having no knockback and only doing small damage, it has rapid fire capabilities, allowing easy K.O. steals. Side: Fox Illusion. Fox dashes forward, attacking opponents with an illusion of himself. This can be used for recovery purposes. Up: Fire Fox. After a brief charge, Fox wil - while surrounded by fire - charge in the direction of the control stick. This can be used for recovery. Down: Reflector. Fox puts up a shield that reflects projectiles. The move can injure opponents the instant it is activated, but cannot reflect physical hits or injure afterwards. Final Smash: Landmaster. Fox summons and jumps in to his Landmaster - scaled much bigger than before - and attacks from within it. Opponents can stand upon the tank, although by pressing down, Fox can perform a barrel roll to knock off and damage opponents. The jump button allows the vehicle to hover, while the attack button fires the canon, causing large amounts of damage. Because of the Landmaster's size, it is slow to turn. Princess Zelda Series: The Legend of Zelda Debut: The Legend of Zelda Princess of the kingdom of Hyrule and a close friend of Link, Zelda makes her second Smash Bros appearence after Melee. A lightweight yet slow, Zelda's magic abilities allow her to perform some powerful kicks among other magical attacks. It is currently unkown if she will keep her ability to transform in to Sheik from Melee. Final Smash: Light Arrow. Zelda summons a huge bow and a single light arrow for it. Anyone hit by the arrow will be sent a huge distance, however, Zelda only gets the one shot and it goes completely straight. The Final Smash can also be used by Sheik, with slightly differant properties to the attack. Sheik Series: The Legend of Zelda Debut: The Legend of Zelda: Ocarina of Time The alter-ego of Princess Zelda, Sheik returns as Zelda's down special transformation. In contrast to Zelda's slow but powerful stance, Sheik is nimble and can cause quick, rapid strikes to ememies. She also has a few ninja like weaponry with her, such as sharp needles. She can change back to Zelda with her down special. Final Smash: Light Arrow. Sheik summons a huge bow and a single light arrow for it. Anyone hit by the arrow will be sent a huge distance, however, Sheik only gets the one shot and it goes completely straight. The Final Smash can also be used by Zelda, with slightly differant properties to the attack. Bowser Series: Super Mario Debut: Super Mario Bros. The King of Koopas and the Mushroom Kingdom's biggest threat, Bowser has kidnapped Peach countless amounts of times, intending to lure his nemesis Mario in to traps. He is the biggest and heaviest fighter in the game, using his size, power and fire breath to destroy his opponents. Special Attacks Standard: Fire Breath. Bowser breaths fire down on nearby opponents. By holding the button, he wil continuously breath fire, although the fire will shrink until it is barely noticable and useless. Side: Flying Slam. Bowser slashes at foes, grabbing if they're close enough and spinning them in ti the air before slamming them in to the ground. If Bowser is near the edge when he does this, he can drag him and his opponent off the stage, KO'ing the foe first. If the opponent has taken minimal damage - or Bowser has taken a large amount of damage - then it is possible for the opponent to turn Bowser arouns so he falls first. Up: Whirling Fortress. Bowser retreats in to his shell and spins rapidly, injuring those caught up in the spin. The move allows Bowser to return to the arena if he is knocked off of it. Down: Bowser Bomb. Bowser jumps in to the air before crashing down in a ground pound style. If he is in the air, he will go straight in to the move without jumping. Final Smash: Giga Bowser Transformation. Transforms in to Giga Bowser - Melee's proper final boss - for a little while. While in this form, he is seemingly invincible, so the only option for opponents is to run. Donkey Kong Series: Mario, though has branched in to his own series Debut: Donkey King The original Nintendo character, back for the Smash Bros. hat-trick. Donkey Kong, or D.K. for short, is one of the games more powerful characters, though compared to felow powerhouse Bowser, has some exceptional speed. His fist-based specials can cause all sorts of headaches for his opponents. Special Attacks Standard: Giant Punch. By pressing the special attack button, Donkey Kong charges up a powerful punch. Pressing B again after it is fully - or partially - charged will throw the punch. If he is hit during the charge, the charge will be cancelled. Py pressing any other button, the charge will be cancelled and he will store what is currently charged. Side: Headbutt. Donkey Kong slams his head down in front of him, powerful enough to drive anyone in front of him in to the ground, allowing anyone o attack them without knockback. It has powerful knockback if done in the air. Up: Spinning Kong. Donkey Kong spins around rapidly to move along air. The move gains more horizontal distance than vertical. On ground, it can be manovered side to side. Down: Hand Slap. Donkey Kong slams the ground with his hands, causing the ground to tremor around him. This move can be used repeatedly for an easy way to take care of large crowds. Final Smash: Konga Beat. Takes out the DK Bongos and beats away at them, the shockwaves from the music damaging nearby enemies. By pressing buttons to the beat, the damage can be increased. Yoshi Series: Mario, though has branched in to his own series Debut: Super Mario World A dinosaur with the ability to turn what it eats in to eggs. Back for the third time in the series, he uses his egg abilities to attack and stun opponents. His second jump is one of the largest in the game, allowing large recoveries back to the stage. His egg throw is now capable of increasing the distance of his jump. Special Attacks Standard: Egg Lay. Yoshi sticks his tounge out and eats anyone that gets stuck to it. The character is layed as an egg, stunning them and leaving them open to attack until they break out. Side: Egg Roll. Yoshi goes in to an egg and rolls about the stage, slamming in to opponents. The egg is controlled by the control stick and pressing the special button again cancels the attack. Up: Egg Toss. Yoshi throws an egg upwards, exploading upon impact with opponents. It's direction can be altered depending on the control stick and how long the special attack button is pressed. The move can now be used for recovery purposes. Down: Yoshi Bomb. Yoshi jumps up and does a ground pound. Not only does it injure those Yoshi lands on, the stars that come out from Yoshi can also injure. If Yoshi is in the air, he will go straight in to Yoshi Bomb without jumping. Final Smash: Super Dragon. Yoshi sprouts wings and fliea about the stage, spewing out fire. By pressing a button, he can also spit out fireballs. It wears out after a while, possibly causing Yoshi to self-destruct if he's off the stage when it runs out. Princess Peach Series: Mario Debut: Super Mario Bros. (named Princess Toadstool, first named Peach in Super Mario 64) The Royal Princess of the Mushroom Kingdom and Bowser's biggest target, Mario's often Damsel-in-distress is back for a second round of Smash. Although lighter and weaker than some characters, Peach's biggest strength is in her ability to recover from huge distances with her parosol. She can also use Toad as a counter technique and pluck and throw vegetables. Special Attacks Standard: Toad. Peach pulls out Toad, one of her loyal servents, in front of her. If Toad is hit by an attack, he releases spores that injure the attacker Side: Peach Bomber. Peach lunges forward, rear first, causing a heart-shaped explosion if she hits someone or something. The move also causes Peach to go up slightly, meaning repeated use against a wall can eventually allow her to recover. Up: Peach Parasol. Peach jumps up with her parosol, then using it to float slowly downwards. The direction of descent can be altered with the control stick, while pressing down will cancel it. Touching the parosol will injure opponents. If Peach is holding the Parasol item, she will use it instead of her normal parasol. Down: Vegetable. Peach plucks a turnip out of the ground. The turnip acts like an item, so can't be plucked is she is already holding an item. The face shown on the turnips show how much damage and knockback it does. Peach will occasionally pluck a beam sword, bob-omb or Mr.Saturn instead of a turnip. Final Smash: Peach Blossom. Peach starts to dance while two cut-outs of her appear on either side of the screen, blowing hearts. All characters on screen are put to sleep by this, the closer they are to Peach, the longer they are asleep for. A shower of peaches comes down with it, each one restoring health. Ice Climbers Series: Ice Climbers Debut: Ice Climbers Popo in blue, Nana in pink, the tag team duo of the Ice Climbers return. Players are in control of Popo, while Nana follows behind computer controlled, usually copying Popo. They can attack seperately, although when together their abilities are increased, such as being able to perform their 'Beley' recovery. Final Smash: Iceberg. Nana and Popo high-five each other to form a huge iceberg that pierces through and covers most of the stage. It serves as an obstruction on the stage as well as damaging and possibly freezing enemies. The Ice Climbers are completely unaffected by it and are able to walk on it normally. Meta Knight Series: Kirby Debut: Kirby's Adventure Kirby's rvial and an honourable warrior. Meta Knight is skilled with his sword, which he can use at incredibly fast speeds. His wings allow him to glide back to the arena if knocked off and are conceiled behind a cape, which he can use to shield behind and blend in to the environment. His battleship, the Halberd, is his most prised asset. Final Smash: Galaxia Darkness. Meta Knight swings his cape forward. If an opponent is caught in it, the screen goes black and stops for a few seconds before Meta Knight delivers a devastating blow that does huge damage and knockback. The Smash Ball is wasted if the cape doesn't connect with anyone. Pit Series: Kid Icarus Debut: Kid Icarus After almost 16 years from being absent, Pit finally returns as a playable character. As in his games, Pit's main weapon is his bow and light arrows, making him an expert at long range attacks, but he can now split the bow in to two blades, giving him good close-combat abilities too. His light weight is helped by his wings, which allow him to perform multiple jumps. Final Smash: Pauletta's Army. Calls upon Pauletta, who sends down an army of centeurs that dive domb opponents at speeds hard to dodge. They scatter upon attack and can be attacked by players while they scatter. Wario Series: Mario, though has also branched out in to his own series. Debut: Super Mario Land 2: 6 Golden Coins Mario's rival has become a star in his own right and has finally made his proper Smash Bros. debut. Taking his look from the WarioWare series, his moves have been said to be 'exessive', in particular his fart move, the "Wario Waft". His obesity makes him a heavy fighter, so he'll be hard to knock off the stage. Final Smash: Wario Man. Wario eats a piece of garlic and transforms in to Wario Man. In this form, his standard attacks are altered, such as his midair moves allowing him to fly and his dash attack a sliding barge. His specials are also upgraded, however, his Side special - Wario Chopper - becomes so fast that it will very likely cause him to self destruct. Ike Series: Fire Emblem Debut: Fire Emblem: Path of Radience A member of the Greil mercenaries from the continent of Tellius. Ike is the newest Fire Emblem character to the Smash Bros series. His weilds the Ragnell sword and has his aether ability to cause havoc upon the battlefields. Final Smash: Great Aether. Ike throws his sword up, Aether style, to catch an enemy (or enemies) before jumping up and slashing at the opponent rapidly - each hit setting them alight - before charging up a finisher and slamming them to the ground in an explosion. Pokémon Trainer Series: Pokémon Debut: (of this trainer) Pokémon Fire Red/Leaf Green For the first time in the series, a trainer from the world of pokémon steps in to the battlefields of Smash. He does not attack directly, instead using his three pokémon - Squirtle, Ivysaur and Charizard. They can be swapped out at any time, though they share the same percentage meter. They also have what is described as a stamina meter - meaning if a pokémon is out too long or they are switched about too quickly, it will tire them out. Final Smash: Triple Finish. Once any three of the Pokémon Trainer's Pokémon grab a Smash Ball, all three are sent out. After a brief charge, they will all unleash an attack at the same time: Hydro Pump from Squirtle, Solarbeam from Ivysaur and Fire Blast from Charizard. It is more powerful the closer you are to the opponent. During this, a dialogue box appears at the bottom of the screen saying "Take That! Triple Finish!" as the Pokémon charge and "It's Super Effective!" after they launch the attack. Diddy Kong Series: Donkey Kong (with appearences in the Mario series) Debut: Donkey Kong Country Donkey Kong's best mate and most comon ally finally makes his Smash Bros. debut. His movements have been described as 'whimshacal' while he also comes armed with his peanut pop guns and rocketbarrels. Final Smash: Rocketbarrel Barrage. Diddy Kong takes out his rocketbarrels and his Peanut Popguns and blasts about the arena. The Peanuts he shoots cause explosions all over the stage. After a while, the Rocketbarrels explode, causing damage to all nearby opponents. The Peanuts from the Popguns can be eaten if found on the ground. Lucas Series: Earthbound (MOTHER in Japan) Debut: MOTHER 3 (Japan only) A shy boy with psychic powers, making his Smash Debut after getting the chop from Melee. He is the spiritual successor to Ness, and is likely to have many of Ness' abilities, with some possible alterations. It is said that he could possibly surpass Ness. Special Attacks Standard: PK Freeze. Lucas fires a snowflake shaped attack in to the air. By holding the button, he will charge it until maximum power, at which the snowflake explodes, freezing anyone nearby. If the button is released early, he will attack, though with not as much power or range. If he is hit during charge, the attack is cancelled. Side: PK Fire. Lucas fires a spark forwards, exploading in to a tower of flames when on contact with the ground, an opponent or an item. It now fires straight when on both ground and in the air. Up: PK Thunder. Lucas fires a bolt of electricity, then controls it mentally. Controlling with the control stick, it moves about for a while until it hits something, damaging them. If it hits Lucas, it will launch him in the same direction of the thunder, allowing for possible recovery. Lucas is incontrollable during this attack. Down: PSI Magnet. Lucas creates a ball of psychic energy around his finger, which absorbs energy attacks. If any non-solid projectile (e.g. Charizard's Flamethrower) hits the PSI Magnet, Lucas will recover the equivelent of double the damage the attack would have caused. Final Smash: PK Starstorm. Lucas unleashes a rapid barrage of PK based energy meteors downwards upon the stage, the intensity of the attack becoming greater as it continues. It is advised to use this more on smaller stages to have the biggest effect. King Dedede Series: Kirby Debut: Kirby's Dream Land Kirby's primary villan and self-proclaimed King of Dream Land enters the fray looking for revenge. Dedede comes in as another heavyweight to go with Bowser and DK, although little else is known apart from he has a newly mechanised mallet that can deleiver earth shaking blows. Final Smash: Waddle Dee Army. King Dedede Summons his army of Waddle Dees, who run about the stage at high speed to try and sweep opponents away with them. Gordo's occasionally appear with the Waddle Dee's causing large damage to whoever touches them. Pikmin & Olimar Series: Pikmin Debut: Pikmin (The purple and white Pikmin made their debut in Pikmin 2) The interstellar freight delivery man Captain Olimar takes the battle field with an army of Pikmin in tow. The Pikmin of all five species - Red, Yellow, Blue, Purple and White - are essential to Olimar's fighting to the point he can't even do smash attacks without them, so they need to be plucked when possible. The Pikmin may scatter after a while and can possibly be killed if attacked enough. Pikmin abilities Red: Has more attack power than others, along with having fire enpowered attacks. They are completely resistant to fire attacks. Yellow: Fly further and with an arc when thrown. Their attacks are enpowered with electricity. Blue: They are powerful upon impact with enemies and last longer than any other colour. Purple: Slow and heavy, so can't be thrown far. Their attack power is very high and slam the ground when thrown. White: The fastest and lightest. They can poison opponents upon impact Special moves Standard: Pikmin Pluck. Olimar will pull Pikmin out of the ground to help him in battle, the colour of the Pikmin is random - though infulenced by the stage - and can only have a maximum of 6 Pikmin out at once. Side: Pikmin Throw. Olimar throws the next Pikmin in his group at enemies. If the hit an opponent, the Pikmin will latch on to them and repeatedly attack them, although the Purple Pikmin will instead slam the ground next to them. Up: Pikmin Chain. Used for tether recoveries, the Pikmin and Olimar will make a chain and grab the edge of the stage. The length depends on the number of Pikmin present, so can be really long or fairly useless. Down: Pikmin Order. Olimar uses his whistle to call back any nearby Pikmin that have split up from the group. It can also be used to change the order of the Pikmin. Final Smash: End of Day. Captain Olimar boards his ship and flies up in to the sky. As he does this, the stage turns to night and a colony of Bulborbs come on screen and rapidly attack the remaining fighters. As the day comes back, Olimar's ship crash lands back on to the stage, possibly injuring opponents in the explosion. Hidden characters Ness Series: Earthbound (Mother in Japan) Desbut: Earthbound (Mother in Japan) Despite worries made from Lucas' debut, Ness returns for a third brawl. His moves are somewhat similar to newcomer Lucas, but also have some differances between them, from attack properties to the moves themselves, like his yo-yo smashes. How to unlock: Play 5 Brawls, then challenge him; reflect 10 items, then challenge him; get him to join your team in the Subspace Emissary Final Smash: PK Starstorm. Marth Series: Fire Emblem Debut: Fire Emblem: The Dark Dragon and Sword of Light (Japan only) The original star of Fire Emblem and the royal prince of Akenia, Marth returns to Smash Bros. after introducing the world to the Fire Emblem franchise. Marth is - unlike other swordsmen such as Ike and Link - swift on his feet and more powerful with the tip of his sword. He attacks quickly with combo specials and can charge up his sword to instantly break the shields of his opponents. How to unlock: Play 10 Brawls, then challenge him; complete classic mode on any difficulty, then challenge him; get him to join your team in the Subspace Emissary Final Smash: Critical Hit. Marth raises his sword upwards before charging towards the nearest opponent in front of him, delivering an incredibly powerful strike. The attack does about 60% damage and is an almost guarenteed K.O. On stages with no edges - such as the Bridge of Eldin - missing with this will result in a self-destruct. Luigi Series: Mario Debut: Mario Bros. Mario's taller, thinner, cowardly brother once again returns for a fight. While Luigi initially seems similar to older brother Mario, their differances are actually bigger than first thought. Luigi is a faster character who has his own signature move called the Green Missile. His somewhat cowardly fighting style makes him unique and a bit of a comical character. How to unlock: Play 22 brawls, then challenge him; complete classic without using any continues, then challenge him; get him to join your team in the Subspace Emissary. Special moves Final Smash: Negative Zone. Luigi dances around, creating a giant bubble known as the Negative Zone. Inside this colour-reversed bubble, all opponents are struck with many status effects at once, including decreased attack, speed, traction and weight, dizzyness, sleep, flowers growing on their heads, constant health drain and uncontrollable taunting. All this makes opponents essentially an easy target for Luigi. Falco Lombardi Series: StarFox Debut: StarFox (StarWing in Europe) The cocky expert pilot of the StarFox team returns to the fight with a slightly altered moveset. From his free-spirited, loner personality, Falco is a speedy character, with the best first jump of the game. His specials are similar to Melee, however, his standard moves are changed considerably, including a double slash with his forward smash and a rapid slap for his combo. How to unlock: Play 50 Brawls, then challenge him; Complete 100 man Brawl, then challenge him; get him to join your team in the Subspace Emissary. Special moves Standard: Blaster. Falco takes rapid shots forward with his blaster. His blaster is a lot slower than Fox's, but the shots are slightly more powerful and cause those that are shot to flinch. Side: Falco Phantasm. Falco dashes forwards incredibly fast, attacking his opponents with his illusion. The move is very similar to the Fox Illusion, however, the move acts as a meteor smash to those hit by it in the air. Up: Fire Bird. Falco surrounds himself in flames, charging up before launching himself in the direction of the player's choice. The move is very similar to Fox's Fire Fox recovery move. Down: Reflector. Falco activates his reflector, then kicks it forward, looping back like a boomerang. The reflector can knock back incoming projectiles as well as injure those that touch it. Final Smash: Landmaster. Falco jumps in to a Landmaster to take down opponents. Since he is more accustomed to life in an Arwing, his control over it isn't too good, nor is its power compared to Fox's Landmaster. However, its hover ability far surpasses Fox's, allowing him to hover high enough to lift opponents off the stage for a K.O. off the top of the screen. Captain Falcon Series: F-Zero Debut: F-Zero A bounty hunter and star of the F-Zero Grand Prix, Captain Falcon returns to show opponents his moves. One of the fastest characters in the game - only dwarfed by Sonic - the Captain utilises a blend of swift moves such as his rapid punch combo and powerful blasts such as the famous Falcon Punch. A good balance of both is key to mastering Captain Falcon. How to unlock: Play 70 Brawls, then challenge him; complete Classic on normal or harder in under 12 minutes, then challenge him; get him to join your team in the Subspace Emissary. Special moves Standard: Falcon Punch. Captain Falcon charges up before unleashing a powerful punch that gives the shape of a falcon in flames. If the opposite direction is pressed when he is charging, he will turn around and punch the other way. This is more powerful than the standard Falcon Punch. Side: Raptor Boost. Captain Falcon dashes forward with his fist, giving an uppercut to those he hits. It can be used in the air for recovery purposes. Up: Falcon Dive. Captain Falcon Dives upwards, grabbing anyone who gets in his way and blasting them back in an explosion. If he grabs someone with this, he is able to perform the move again. Down: Falcon Kick. Catain Falcon charges forward with his foot covered in flames. If used in the air, he will charge downwards at an angle with his foot. Final Smash: Blue Falcon. Captain Falcon summons his F-Zero ship - the Blue Falcon - to dash in front of him. If it hits anyone, he will jump in as they are knocked on to an F-Zero track, where he drives straight in to them to knock them back on to the stage. This is the only cinematic Final Smash in the game. Snake Series: Metal Gear Solid Debut: Metal Gear The first non-Nintendo character to appear in Smash Bros. Snake uses a variety of explosives, such as a rocket propelled granade launcher, as well as hand-to-hand combat. The infamous cardboard box is also used, most likely for shield purposes. How to unlock: Play 10 Brawls on Shadow Moses Island, then challenge him; get him to join your team in the Subspace Emissary Special moves Standard: Granade. Snake pulls out a granade, which an be thrown with a second press of the button. He can either throw hard by pressing forward and the button, throw normally with just the button, or throw softly by pressing back and the button. The granade can be picked up by other characters. Side: Remote Missile. Snake fires a Nikita - a remote control missile - at opponents. The missile is controlled manually, but you have ncontrol of Snake while doing this. The missie can be cancelled with the shield button. Up: Cypher. Snake takes out his flying reconnaissance camera - Cypher - and uses it to float upwards. It is unkown if it can damage or not. Down: C4. Snake lays down the C4 plastic explosive on the ground. Pressing down and the special button again will detonate the C4. The explosive can also be placed on opponents with the same functions. Final Smash: Granade Launcher. Snake calls in a helicopter before jumping upwards off stage. He re-appears in the foreground from the rope ladder of the helicopter and fires his granade launcher at opponents. Snake has 12 shots for the laucher - 2 clips of 6 - and will finish and return to the stage either when all shots are used or when a certain amount of time has elapsed. Sonic Series: Sonic the Hedgehog Debut: Sonic the Hedgehog The high-speed blue hedgehog makes his well-anticipated Smash Bros. debut. Being known for his speed, Sonic is clearly the fastest character in the game. He also appears to have attacks - such as his classic spin dash - that can plough through multiple characters at a time. How to unlock: Complete the Subspace Emissary Special moves Standard: Homing Attack. Sonic jumps in to the air and - homing on to the nearest opponent - slams in to them. If he is in the air, he will automatically go in to homing attack without jumping. Side: Spin Dash. Sonic dashes forward while curled up in a ball. By holding it, you can briefly charge to send Sonic faster. You can jump during the dash to perform extra hits, allowing for Sonic to combo opponents easily. Up: Spring Jump. Sonic summons a spring to jump high in to the air. If this move is performed on the ground, the spring will stay, allowing other characters to use it after him. Down: Spin Charge. Sonic curls up in to a ball and - by holding the button - charges up a spin, then releases when the button is released. It can be charged indefinately and doesn't have any jump capabilities. Final Smash: Super Sonic Transformation. Sonic summons the 7 Chaos Emeralds and tempoarily transforms in to Super Sonic. While like this, Sonic flies about the screen, damaging and sending anyone he touches soaring. If it runs out while he is off the stage, he will fall and self-destruct. Other characters Sandbag A giant sandbag with eyes that loves to see players wind up and let loose on him. He is currently only confirmed to appear on online play where players can smash him about while they wait for thers to choose characters/stage. The Subspace Emissary Subspace Emissary enemies R.O.B. A robot that was a peripheral for the NES, later making appearences in many Nintendo games. He appears in Subspace Emissary as droids that activate the Subspace bombs for the Ancient Minister. They also attack players in squads, some are able to launch rockets, others can fire beams. Ancient Minister The main enemy of the Subspace Emissary. He is the leader of the Subspace Army, taking Subspace Bombs to places all over the world to blow up and send to the Subspace. As time goes on, he starts to feel sadness from watching his army sacrifice themselves in order to detonate the bombs. He is confronted by Samus and Pikachu - then by the two Kongs, Captain Falcon and Captain Olimar - when he decides to stop the bombs. However, his army is taken out of his command by Ganondorf. The Minister tries to stop his army, but is attacked as they activate a large amount of bombs. The Ancient Minister's robe burns off to reveal that he is - in fact - a R.O.B. he joins up with the heroes and escapes to take on the army. Roader A robotic motorised unicycle. They attack in groups by ramming in to opponents at high speed. Poppant A clown like robot with bucket shaped trousers that carry sweets and presents. They flee at the sight of players. Bytan A sphere-shaped enemy that, if left alone, multiplies and attacks. Trowlon A creature with trowel like arms that grab players and fly off with them. Shaydas A mass of grey matter that weilds two scythes. A red glowing orb in its center is its weak point. Auroros A bird that divebombs opponents, causing it to become stuck in the ground. They can be picked up while stuck. Greap A giant enemy in a canon with two giant scythes attatched. It's red head is its weak spot. Bosses Petey Pirhana Series: Mario Debut: Super Mario Sunshine Player: Kirby A giant pirhana plant that has formed a body. After knocking out Mario with a canonball, Petey cages up the two princesses - Peach and Zelda - in order to attack. while it does seem that Petey himself may be open to attack, the main targets are the cages, which can be broken to free the princess inside. Only one can be saved, however... Rayquaza Series: Pokémon Debut: Pokémon Ruby/ Sapphire Players: Diddy Kong, Fox The legendary Pokémon that soars through the stratosphere. He is found by Diddy Kong just as he attacks an Arwing, taking the monkey for food before he is saved by Fox. Rayquaza uses his speed as his main strength, flying about and ramming with incredible force. He also fires blue energy ***** at opponents. Porkey Minch Series: Mother Debut: Earthbound Players: Lucas, Ness The primary villain of the Mother games, seen in his spider mech suit. He chases Lucas through the ruins of a city in a giant statue of himself, before he is brought out by Ness. Porkey walks about in his mech suit, touching any of its eight legs causing damage. He attacks with small robot versions of himself and lasers that follow the player. Ridley Series: Metroid Debut: Metroid Players: Samus, Pikachu A dragon-like beast and commander of the Space Pirates. He takes Samus by surprise when escaping one of the Subspace bases, sevearly damaging her Varia Suit before Pikachu saves her with a Thunderbolt to Ridley. The dragon flies about the stage, attacking with his sharp tail. He may also fly off either side of the screen before charging right across, or flying upwards before either slamming the stage or flying in from the background. Subspace Robot Series: None (exclusive to Subspace) Debut: Super Smash Bros. Brawl Players: Marth, Meta Knight, Ike A transformer-like robot that is found by the swordsmen trio in the desert. Subspace Robot Series: None (exclusive to Subspace) Debut: Super Smash Bros. Brawl Players: Lucas, Pokémon Trainer A transformer-like robot that - after fighting Marth, Meta Knight and Ike - falls down in to an underground cave. Subspace Robot 2 Series: None (exclusive to Subspace) Debut: Super Smash Bros. Brawl Players: Peach, Sheik, Fox, Falco, Snake, Lucario A robot mutation formed from the Mr. Game & Watch trophy. Meta-Ridley Series: Metroid Debut: Metroid Prime Players: Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar, R.O.B A form of Ridley rebuilt after being destroyed by Samus. Meta-Ridley is fought on top of the Falcon Flyer, meaning he can - alongside the attacks he had when he was normal Ridley - attack the ship to alter the stage to your disadvantage. If he slams the ship downwards with your layer still on the ship, you will be instantly K.O'd Taboo Series: None (exclusive to Subspace) Debut: Super Smash Bros. Brawl Players: Anyone (minus Wolf, Toon Link and Jigglypuff) The true leader of the Subspace Army and the game's final boss. He reverts everyone to a trophy in one attack before starting the charge for his world destruction, but is stopped by Sonic while Dedede, Luigi, Ness and Kirby revive everyone. Taboo appears and re-appears constantly, maing him a hard target. He uses many attacks, including laser eyes, swords on ropes, a slamming attack and a giant, platform blocking laser, among others. Arenas Starting Arenas Battlefield Series: Super Smash Bros. Based on: Similar styled and named stages from previous Super Smash Bros. games. A standard stage that has appeared in both previous games, though with a different background each time. What sets this apart from this - and any other stage - is that this stage runs on real time, so will go from day to night and back to day while the fighting goes on. Delfino Plaza Series: Mario Based on: The main town from Super Mario Sunshine Mario's ideal holiday destination from Super Mario Sunshineis explored while the brawling goes on. The stage starts on a platform that moves around the town, occasionally stopping in various parts of it. Yoshi's Island Series: Yoshi Based on: The art style of Yoshi's Island and Yoshi's Island DS Styled in pastel form similarly to the Yoshi's Island games on the SNES and DS, the stage starts in Spring and goes through the four seasons as the fight goes on. The upper platform tilts about and support ghosts occasionally appear to save players being smashed downwards. Lylat Cruise Series: StarFox Based on: The general air-space of the series A slight change to the normal Star Fox stage, the stage is set on a ship called the Pleiades. The ship warps around the Lylat System to areas including the Asteroid belt, Corneria above and within the atmosphere and within a space battle. During it, the Great Fox and Arwings can be seen in the background and alongside the stage. Eldin Bridge Series: The Legend of Zelda Based on: An area of Hyrule Field from The Legend of Zelda: Twilight Princess A bridge in Hyrule that allows travellers to get to the mountains from Kakariko village. The flatness of this stage makes for the most basic of battles, though King Bulblin occasionally will charge through and destroy a part of the bridge with bombs. The twilight portal above the stage will send the missing piece back after a while. Smashville Series: Animal Crossing Based on: The series as a whole, background similarly styled to Animal Crossing: Wild World Based on the Animal Crossing games, this stage -like the games - changes according to the Wii's internal clock, meaning it will change depending on the time of day that you play. Characters from the games can be seen in the background, gathering as if come to watch the fight. Rumble Falls Series: Donkey Kong Based on: The style and feel on Donkey Kong: Jungle Beat This stage - from Donkey Kong: Jungle Beat - is based next to a waterfall and is constantly scrolling upwards, forcing players to climb up with it. It keeps going at the top of the waterfall, not revealing what is at the top. Skyland Series: Kid Icarus Based on: Series as a whole. The stage representing the Kid Icarus series consists of several fragile platforms that can be destroyed. The platforms respawn after a while, though the lack of platforms in the meantime makes the fight harder. Castle Siege Series: Fire Emblem Based on: similar scenes to this stage throughout the series An enemy castle under heavy fire to represent the Fire Emblem games. The fight starts on the roof of the castle as the attack on the castle is seen behind. After a while, the roof will crumble and drop players in to the throne room to continue the fight. The statues in here can be destroyed. After a bit more time, characters will fall in to a lava filled underground cavern. WarioWare Series: WarioWare Based on: the short mad bursts of the series' microgames A stage based on the bizarre microgames of the WarioWare games. The main stage takes place in the elevator that appears between microgames, before switching between microgames from the WarioWare series such as "Jump!" and "Dodge!". Pokémon Stadium 2 Series: Pokémon Based on: Series as a whole, similar to a stage in Super Smash Bros. Melee An update on the Pokémon Stadium stage from Super Smash Bros. Melee, slthough not the exact same arena. Like the original, the stage occasionally changes between four differant types, although the types this time are ice, ground, flying and electric. The ice stage is slippery, the ground stage creates a large mount of dirt in the middle of the stage, the flying stage increases the jumping abilities of characters, while the electric stage has not yet been described. Pokémon of the corresponding type cameo in the background of this stage. Battleship Halberd Series: Kirby Based on: Meta Knight's Battleship throughout the series. Meta Knight's Halberd, redesigned and risen from the seas. The stage starts in the ship's hanger, the ship taking off after a while. The ship continues to fly about in the background as players fight on a seperate flying stage. The stage lands on the ship occasionally, coming under attack from the ship's double barrelled battery, firing laser beams, missiles and attacking with its arm. Shadow Moses Island Series: Metal Gear Based on: The helipad area of Metal Gear Solid The gates that close off the helipad on Shadow Moses Island. The walls on either side of the stage can protect from sideways KOs, meaning upwards KO's will be more useful on this stage until someone destroys them. If a character is spotted by a searchlight, the infamous "!" symbol will appear. Occasionally, one of three Metal Gears will smash through the top of the stage. Confirmed are Metal Gear REX and Metal Gear RAY, although a third, updated Metal Gear is yet to be shown. While on this stage, Snake will communicate with team members for details on his opponents. New Pork City Series: Earthbound/Mother Based on: A city from Mother 3 The biggest stage in Smash Bros. history takes place over the whole town of New Pork City. The huge size of the stage allows for players to keep their distance from opponents for strategic purposes. The Ultimate Chimera occasionally appears on stage and attacks characters. A bite from it is a near guarenteed K.O. Norfair Series: Metroid Based on: A recurring region of Brinstar throughout the series The stage - although shaped differently to past versions, is very similar to previous Metroid stages in that it is filled with lava. As time goes on, the level of the lava changes, going from low enough that you'll be K.O'd before you reach it to high enough to submerge some of the lower platforms. Waves of lava also occasionally flow from either side of the screen, sometimes even coming from behind the stage. PictoChat Series: None (Nintendo DS) Based on: A feature of the Nintendo DS hardware. The messager feature of the Nintendo DS. The "Now entering" window is the stage's main platform, although extra platforms are drawn reguarly by the Nintendo DS stylus. Wind drawn will blow characters to the edge of the screen, while fire drawn will actually burn those that touch it. The Summit Series: Ice Climbers Based on: The top of the mountain from Ice Climber/Super Smash Bros. Melee The top of Icicle Mountain. Several pieces of fruit are on stage, probably projectiles. After a while of fighting, the summit cracks off and starts to slide down the mountain, eventually coming to the sea. While in the ocean, the Polar Bears occasionally jumpon the stage and submerge it slightly. The giant fish from the game 'Baloon Fight' also occasionally attacks the stage. Temple Series: The Legend of Zelda Based on: Stage from Super Smash Bros. Melee; The temples from The Legend of Zelda II: The Adventure of Link A floating temple that was first seen as a stage in Super Smash Bros. Melee. The biggest stage in Brawl's predecessor, the Temple has many areas for fighting, from a fairly flat main temple area, a multi-platformed area to the far right and a small area underneath. Because of this area and the size of the stage in general, it is possible to survive to incredibly high percentages on this stage. Mario Circuit Series: Mario (Mario Kart) Based on: Figure 8 Circuit from Mario Kart DS A stage set on the crossover of a figure of 8 Mario Kart racetrack. During the battle, Shy Guys race about on karts, coming in from the background, then later riding across the top 'bridge' part before lapping round. The kart's general positions can be monitored on the screen in the background, while the karts themselves can be destroyed if timed right. Frigate Orpheon Series: Metroid Based on: The opening space station section of Metroid Prime The room of the Parasite Queen from Metroid Prime. The stage occasionally blacks out to make it harder to see - although the platforms are illuminated. Once in a while, a siren will sound off, signalling that the stage is away to flip 180 degrees to a new stage. The Parasite Queen herself appears in the background, though her purpose is unkown. Yoshi's Island SSBM Series: Mario/Yoshi Based on: Returning stage from Super Smash Bros. Melee, first area of Super Mario World The original land of the Yoshi's return from Melee. The stage slopes at both sides, the right slop can cause walk off KOs. The yellow blocks spin when hit, making them temoarily fall through. The set in the middle is notorious for causing characters to accidentally kill themself. Corneria Series: StarFox Based on: Stage from Super Smash Bros. Melee, the main ship of Team StarFox and on of the most recurring planets of the games The Great Fox once again returns as a fighting stage. The ship flies along the planet Corneria - in a similar layout to the Corneria stage of StarFox64 - with Arwings and Wolfens occasionally flying overhead, serving as additional platforms. The Arwings, Wolfens and even the Great Fox itself will occasionally shoot, injuring players. Lasers from the Great Fox - considering its position under the platform - are a guarenteed K.O. Onett Series: Earthbound/MOTHER Based on: Stage from Super Smash Bros. Melee, Ness' home town. The streets of Onett return as a playable battlefield. The platforms on the drug store will fall down tempoarily after three people have stepped on them. Occasionally a warning will come up on screen of an incoming car that - if it hits - will severely damage and cause high knockback to players. Brinstar Series: Metroid Based on: Stage from Super Smash Bros. Melee, starting area of Metroid and early area of Super Metroid The acid filled caverns of Brinstar return. Similarly to new Brawl stage Norfair - and original Smash Bros. stage Planet Zebes - the acid in the stage will rise and fall during the fight, sometimes only leaving the top platform uncovered. The two side platforms can be put to an angle by attacking the tentacles below them, while the main plaform can be split in two by attacking the green tubes. Ranbow Ride Series: Mario Based on: Stage from Super Smash Bros. Melee, final world of Super Mario 64 The cruise along the skies returns for a second Smash Bros. game. The stage is constantly moving, starting on the airship before crashing at a ser of stationary platforms and magic carpets that move when players land on them. As the stage progresses, tilting platforms appear before coming up to a path with some additional platforms, some that fall when landed on. The path ends, leading to a drop back down to the airship to re-start the ride. Distant Planet Series: Pikmin Based on: The Impact Site from Pikmin, several background enemies from both Pikmin games. The area that Captain Olimar crash landed on in the original Pikmin game. The main platform of the stage is made of of vines that cause players to bounce when they land. Pellet flowers and onions also appear during the fight; if a pellet is thrown in to an onion, the mothership will sprouts out items. The stage occasionally has downpours of rain, making it easy to be killed on a slope on the stage. Red Bulborbs sometimes stomp towards the stage, serving as an extra platform, but will also try to eat fighters for large damage. Mushroomy Kingdom Series: Mario Based on: World 1-1 of Super Mario Bros. (alternate stage World 1-2 of same game) The strangely named Mushroomy Kingdom is a revisit to the very first stage of Super Mario Bros. 25 years on. The area hasn't aged well as all the stage obsticles (blocks, pipes, the flag, etc.) have gone in to a state of decay. The stage slowly scrolls from left to right as the players fight. Sometimes when Mushroomy Kingdom is chosen, it will instead go to the second stage of the game instead. Port Town Aero Dive Series: F-Zero Based on: Race track of same name from F-Zero GX and F-Zero AX The spiritual successor to Melee's Mute City, the stage circles round the race track on a small platform while the F-Zero drivers race. At various points on the track, the platform stops and drops on to the circuit, allowing players to fight on it while avoiding the vehicles as they race along. Final Destination Series: Super Smash Bros. Based on: stages from previous games in the series Once again the most basic stage of all, Final Destination serves as the final place the player visits in Classic mode, as well as the arena for the battle against Master Hand. The stage is small and flat with no hidden gimmicks. During the fight, the stage travels through the universe, going through wormholes to other areas of the universe and a vast area of sea. It is said to be the link between the Smash Bros. world and the real world. Hidden stages Mario Bros. Series: Mario Based on: The arcade game Mario Bros. An exact replica of the area from the Mario Bros. arcade game. Due to the positioning of platforms, knocking out opponents can be difficult. Shellcreepers and Sidewalkers move about the stage, attacking or jumping up at one from below to knock it on its back. They can then be used as items before they get back up. How to unlock: Complete event match 19: Wario Bros. Green Hill Zone Series: Sonic the Hedgehog Based on: The first stage of Sonic the Hedgehog The area that started Sonic's gaming career and one of the more famous stages in gaming. The stage is rendered in a style similar to the original Sonic games, while the stage itself features a half pipe tha is perfect for running along. Checkpoint markers occasionally appear on the stage, attacking the top of it will cause it to spin, injuring those who touch it. If certain parts of the floor are attacked enough, they will tempoarily crumble and create pits. Miles 'Tails' Prowler, Knuckles the Echidna and Silver the Hedgehog occasionally make appearences going through the shuttle loop in the background. How to unlock: Unlock Sonic as a playable character Luigi's Mansion Series: Mario Based on: The setting of Luigi's Mansion The haunted mansion Luigi had to save a trapped Mario from. The stage allows for fighting both inside and outside of the mansion, although, if the pillars in the sides of both floors are attacked enough, that part of the mansion will come crumbling down. The mansion can be completely destroyed, but will eventually repair itself. There are strangely no ghosts on the stage. How to unlock: Play 3 Brawls as Luigi. Items Confirmed items Gooey bomb An explosive encased in gummy goo. It sticks to the ground or to opponents when thrown and explodes after a while. If the person it sticks to passes by someone else, it will be passed on to them. Smash Ball An item that allows the character that touches it to use their Smash Final attack. the item is activated after it is attacked several times by a character, at which point they will give off golden energy and have the pupils of their eyes change colour. The Final Smash is then activated by pressing the special attacks button. Each character's Smash Final is different (see character list above for confirmed ones) Cracker Launcher A large bazooka-like item that, once grabbed, rapidly launches firecrackers. As well as being able to move and jump while shooting, you can adjust the angle that the firecrackers fire at. Super Scope A light gun that was originally a NES peripheral allows rapid fire shots or three charged blasts. In Brawl, players are now allowed to run and jump while shooting. Pokéball A small red and white ball that, when thrown, opens up and releases a random Pokémon that will tempoarily aid you in battle. Crates and Barrels Containers that carry items, though are occasionally fakes and explode when broken open. The designs of them will vary depending on the stage, such as the present style when on Yoshi's Island. If hit when near a slope, they will slide/roll down and hit anyone in its path. They can now be stood on. Banana Peel As expected from this, anyone who runs on to this after being thrown will slip and fall. Seems that the item is re-useable and may stun those who slip. Assist trophy Calls a fellow Nintendo character to the battlefield to aid the player who summoned it. They are uncontrollable and almost all invincible. Bumper Last seen 9 years ago in the original Super Smash Bros, this item will 'bump' those that touch it after thrown. It can either be suspended in mid-air or dropped to the ground. Pitfall A trap item from Animal Crossing. Once thrown, it disappears on the spot it lands. If anyone stands on it, they will fall half way through a hole and be vulnerable to attack. It also can knock opponents through platforms if it directly hits them. Smoke Ball A small white ball that - when thrown - emits smoke that obstructs player's views. If it surrounds a player they will be able to attack without others struggling to see what moves they are doing. The ball can be grabbed and thrown again while it is emitting smoke. Franklin Badge A small badge with the Mother (Earthbound) logo on it. It is worn by the player and can deflect any projectile - similar to Fox's Reflector but without the need for input. The badge will come off after a while, though its size can make it hard to notice it's removal. Superspicy Curry A curry that's so spicy, it makes the person who eats it spew out fireballs constantly. The user will continue to spew fireballs while they attack, allowing for a lot more possible combos. Super Hammer A golden hammer that appears upon a pedestal. Similar to the hammer, but rarer and with increased speed and power. By repeatedly tapping a button, you can also float in the air with it. After a while of use, it will disappear. Super Squeaky Hammer A fake Super Hammer that does no damage at all, instead just making squeak noises. Since the user cant drop it until it disappears, they are left completely vulnerable. Bob-omb A small black explosive on legs that can do serious damage to anyone it hits. If left on the ground long enough, it will light itself and walk around, blowing up if anyone touches it. Fire Flower A flower that grants whoever picks it up the ability to attack with fire. Unlike in the Mario games - which throws fireballs until you get hit - this flower blasts a stream of fire that, after a while, runs out. Lip's Stick A flower-shaped rod that, upon impact with an ememy, sprouts a flower upon their head. The flower does constant damage, dropping off after a while. If it hits repeatedly, the flower grows, doing more damage and staying longer. Bunny Hood A hood shaped of bunny ears that grants the wearer increased speed, jump and performance. It disappears after a while, although a good hit could knock it off early. Metal Box A green and white box that holds a hat that transforms the wearer in to living metal, allowing for added strength and resistence to attacks, but slower speed, lower jump and faster fall. It wears off after a while. The item does not need to be picked up; attacking it will also activate the item. Mushroom A red-and-white mushroom that tempoarily doubles the size of whoever it touches, allowing increased power, speed, jump and resistance to attacks, but also makes them an easier target. Poison Mushroom A similarly coloured mushroom to the normal mushroom that halves the size of whoever it touches, making them a harder target to hit, but decreases speed, power and weight. Cloaking device A small metal device that renders the user almost completely invisible and able to not take damage - but still flinch - from attacks. It wears off after a while. Hammer A large black hammer from the original Donkey Kong. The user is forced in to swinging the hammer back and forth wildly, anyone hit by it taking huge damage and having a good chance of being K.O'd. While using it, speed is impared and they can only perform one jump. Also during the item use, the stage music changes to the 'Hammer' music from Donkey Kong. Headless Hammer A broken hammer that, after a few swings, breaks off at the head, rendering the user defenseless while they continue to swing the non-damaging handle. Hammerhead The head of the hammer that breaks off from a broken hammer. When thrown, it knocks everything down in its path, having a good chance of K.O'ing anyone it hits. It disappears more quickly than most items. Homerun Bat A baseball bat that originated from Smash Bros. Unlike other 'clobbering' items, the Homerun Bat doesn't charge up normally, instead giving a brief blue charge when smash attacked. A hit from this is a guarenteed K.O, only stoppable if a wall or other object gets in the way. It also gives a unique 'strike' sound upon impact. Mr. Saturn A small alien creature from the Earthbound series. Mr. Saturn walks about - pusing items that he walks in to a little. He can be picked up and thrown for a small amount of damage. The damage he deals increases every time he hits someone. Warp Star Kirby's primary mode of transport. When someone grabs it, they ride it upwards before slamming downwards with a large explosion. The direction of the impact can be altered with the control stick, though because of this it is possible for he user to self-destruct. Maximum Tomato A tomato branded with an "M" from the Kirby games. Grabbing one recovers the user up to 50% damage. Food Small items of food that usually appear in groups. Taking them will restore small amounts of health, the amount varying on the food. Beamsword An item that parodies the Lightsabers from Star Wars. The sword - now blue instead of the previous two game's purples swords - is a simple attack weapon. When used for a smash attack, the length of the beam sword varies with each character - usually representing the power of the attack. Fan A simple attack item that does little damage, but allows for quick, rapid attacks. When thrown at opponents, it sends them straight upwards. Party Ball A yellow ball that floats up after either being thrown or attacked enough, opening up a few moments later and releasing items. Party ***** are occasionally themed, releasing either all food, all bob-ombs or sometimes nothing at all. Party ***** occasionally explode. Heart Container A heart-shaped container from the Zelda games that restores the health of whoever picks it up by 100%. They have now been restyled to look like the ones that appear in The Legend of Zelda: Twilight Princess. Star A brightly glowing star with black eyes. it bounces along the stage, granting the first person that touches it with tempoary invincibility. The music also changes to the "invincibility" music that originated from Super Mario Bros. during this time. Smart Bomb The secondary weaponry of Team StarFox's Arwings. Once thrown, it explodes with a huge blast radius, causing huge damage and knockback to everyone who touches it. Team Healer An item only seen during team battles. It can be picked up and thrown at allies to recover their health, however, it can also heal opponents. It does nothing to whoever picks it up. Dragoon A legendary Air Ride machine. The item comes in three parts; the nose, the hull and the tail. They will disappear when picked up and be displayed above the character's health. Collecting all three forms the Air Ride and allows the character to fly off screen and swoop past the stage according to where they aim. The Dragoon has wide range as it flies past, and a hit from it is a near guarenteed KO. Pokéball Pokémon Meowth Walks about and uses Pay Day to throw coins at opponents. Electrode Upon release, he starts to glow as he charges, before eventually exploading. Anyone hit will be knocked back heavily, even the summoner. Goldeen Flails about helplessly on the ground, doing nothing at all. Staryu Spins about and follows a random opponent before eventually firing Swift at them. If it hits anyone else beside the summoner - or if they touch him - they will also take damage. Snorlax Jumps upwards offscreen, before coming back down - considerably larger - and using Body Slam on the stage. Mew Incredibly rare. Appears for a few seconds before flying off. It occasionally drops items such as CD's. The releaser of Mew gets a huge points bonus. Chikorita Swings it's head about to use razor leaf, just like it did in Melee. Togepi Uses Metronome, giving one of several possible attacks and effects to opponents. Bellossom Dances on the spot while scattering sleep powder, sending any nearby opponents to sleep for a while. Wobbuffet Stands on the spot doing nothing. If hit, it will sway back and forth, injuring those that touch him. The more he is attacked, the faster and more powerful he swings. Entei Roars on its hind legs before releasing an upwards tower of flame - Fire Blast. Suicune Fires what looks like Aurora beam stright forward, causing huge damage to whoever it hits. Lugia Flies up off the screen, before flying down in the background and launching Aeroblast forwards at the stage. Ho-oh Flies up off the screen, before flying down in the background and launching Sacred Fire at its release point on the stage. Celebi Incredibly rare. Appears for a few seconds before flying off. It occasionally drops items such as CD's. The releaser of Celebi gets a huge points bonus. Torchic Creates a circle of fire around itself, burning anyone nearby. Gardevoir Walks about slowly while creating a large blue sphere that stops all projectiles that hit it. Anyone can walk in and out of the sphere Latias Flies offscreen for a while, before shooting back and forth along the screen, injuring anyone he slams in to. Latios Flies offscreen for a while, before shooting back and forth along the screen, injuring anyone he slams in to. Groudon Stomps about the stage, burning anyone it touches. Kyogre Floats on stage and fires what looks like Hydro Pump. Deoxys Floats upwards before using Hyper Beam below it. Piplup Slides along the ground by using surf. Anyone caught by it will be washed off the stage with it. Bonsly Walks about; can be picked up and thrown, causing huge knockback that can easily K.O. from low damage. Munchlax Walks about, running for items it sees and eats them. Manaphy Uses Heart Swap to tempoarily swap two players characters round so they instead become the other character. Health and stock levels will be the same after both swaps. Assist Trophy Helpers Hammer Bros. Series: Mario Debut: Super Mario Bros. 3 A koopa that weilds hammers. When called upon, he will throw his hammers at opponents. Nintendog Series: Nintendogs Debut: Nintendogs A dog from the Nintendog series on Nintendo DS. It jumps up on front of the screen and obscures the views of players, although this does work against the user as well. Samurai Goro Series: F-Zero Debut: F-Zero X (his ship appeared in F-Zero, but he wasn't actually seen or mentioned) A fellow F-Zero racer and rival of Captain Falcon. He comes on to the arena with his samurai sword and charges about, slashing at opponents. Dr. Wright Series: SimCity Debut: SimCity (SNES version) Makes a group of skyscrapers shoot out from the ground, knocking anyone that was standing there before skywards. Knuckle Joe Series: Kirby Debut: A friend of Kirby's. Uses his Vulcan Jab to attack opponents several times before finishing them with one of two moves: Smash Punch or Rising Break. Demon Series: Devil World Debut: Devil World A demon from the NES game Devil World. He points in a certain direction and sends the arena off in that direction, altering player's strategies to trying to stay on screen. Andross Series: StarFox Debut: StarFox (StarWing in Europe) The main villan of the StarFox series and the murderer of Fox's father. Andross appears in his original SNES form - "the one with the most impact". Upon his appearance, he floats in to the background and inhales, then spits out polygonal tiles at opponents. Lyn Series: Fire Emblem Debut: Fire Emblem (GBA) A young girl that weilds a classical Japanese sword. She disappears from view and re-appears in front of enemies, giving them a powerful slash with her sword. Mr. Resetti Series: Animal Crossing Debut: Animal Crossing The infamous mole who appears in the Animal Crossing games if you reset the game. He burrows up in to the stage and lectures you for a large period of time. He may possibly send characters to sleep wth his long rants. Excitebike Racers Series: Excitebike Debut: Excitebike A whole group of 2-D sprites from the original Excitebike come on stage and drive about, knocking players about and possibly ganging up and dragging them off stage. Lakitu Series: Mario Debut: Super Mario Bros. A green turtle that rides on a cloud. He appears in his original sprite form, following opponents and throwing spinies - small turtles with red spiked shells - at them. Advance Wars Army Series: Advance Wars Debut: Advance Wars A group of small foot soldiers and tanks from the Advance Wars GBA games appear and walk about, shooting at enemies. Touching the soldiers or tanks also injures opponents. Little Mac Series: Punch Out! Debut: Mike Tyson's Punch Out! The Boxing Legend from the days of the NES. Upon appearing, he dashes forward, giving a one-two jab to opponents before finishing them with an uppercut. Saki Amamiya Series: Sin and Punishment Debut: Sin and Punishment: Successor to the Earth A character from the Japan-only Sin and Punishment. He shoots and slashes at all opponents on stage with his weapon the Beam Canon. The shot is usually performed during a jump. Stafy Series: Stafy Debut: Densetsu no Stafy (Japanese name, Japan exclusive) The prince of the heavenly seas, Stafy charges at opponents and performs a spin attack. It is possible to injure - or even K.O. - Stafy. Waluigi Series: Mario Debut: Mario Tennis A rival to Luigi and Wario's brother. He appears with his tennis racquet in hand and stomps an opponents constantly in to the ground, befoe finishing them with either a powerful kick or a swing wth his racquet Jill Series: Drill Dozer Debut: Drill Dozer The main character of Drill Dozer on the Game Boy Advance. Upon summon, she drills her way off of the stage, injuring anyone that is hit by the drill. Metroid Series: Metroid Debut: Metroid Life-sucking parasites that headline the Samus Aran games. It attacks a random opponent and leeches on to their head, rapidly sucking away at their energy. Music Music confirmed so far: Main theme "Super Smash Bros Brawl: Main Theme" Menus "Menu 1"* "Super Smash Bros Brawl: Main Theme" Battlefield "Menu 1"* "Battlefield" "Battlefield Ver. 2" "Battlefield (Melee)" Yoshi's Island "Ending (Yoshi's Story)" "Obstacle Course" "Yoshi's Island" "Wildlands" Norfair "Main Theme (Metroid)" "Theme of Samus Aran, Space Warrior" "Marionation Gear" Frigate Orpheon "Metroid Boss Battle Music (Ridley Fight)" "Opening / Menu (Metroid Prime)" "Sector 1" "Vs. Meta Ridley" Bridge of Eldin "Ocarina of Time medley" "Title (The Legend of Zelda)" "Main Theme (The Legend of Zelda)" "The Dark World" "The Hidden Mountain & Forests" "Hyrule Field Theme" "Main Theme (Twilight Princess)" Lylat Cruise "Space Armada" "Main Theme (StarFox / Starwing)" "Main Theme (StarFox 64 / Lylat Wars)" "Area 6" "Star Wolf" "Space Battleground" Skyland "Underworld" "Skyworld" "Kid Icarus Original Medley" Smashville "Go K.K. Rider!" "Roost" "Title (Animal Crossing)" "Town Hall and Tom Nook's Store" Pokémon Stadium 2 "Pokémon Main Theme" "Pokémon Stadium / Evolution" "Wild Pokémon Battle! (Pokémon Ruby / Sapphire)" Delfino Plaza "Delfino Plaza" "Castle Music / Fortress Boss" "Ending / Title Screen (Super Mario World)" "Main Theme (New Super Mario Bros.)" WarioWare "Ashley's Theme" "WarioWare, Inc." "WarioWare, Inc. Medley" "Ashley's Theme (JP)" "Mona Pizza's Song" "Mona Pizza's Song (JP)" Metal Gear Solid Stage "MGS4 Love Theme (Smash Bros. Brawl Version)" "Encounter" "Theme of Tara" "Battle of the Base" "Yell "Dead Cell"" "Cavern" Castle Siege "Fire Emblem Theme" "With Mila's Divine Protection (Celica Map 1)" "Attack" "Preparing to Advance" "Against the Dark Knight" "Crimean Army Sortie" "Fire Emblem (Melee)" PictoChat "PictoChat" "Mii Channel" "Wii Shop Channel" "Brain Age: Train Your Brain in Minutes a Day!" "Opening Theme (WiiSports)" "Dr. Mario (Melee)" Battleship Halberd "Meta Knight's Revenge" "Gourmet Race" "Butter Building" "Boss Theme Medley" "Checker Nights" "Forest / Nature Area" Rumble Falls "Jungle Level" "Jungle Level Ver. 2" "King K.Rool / Ship Deck 2" "Battle for Storm Hill" "DK Jungle 1 Theme (Jet Race)" The Map Page / Bonus Level DK stage "Donkey Kong" Temple "Great Temple / Temple" "Temple (Melee)" The Summit "Ice Climber" "Balloon Trip" "Shin Onigashima" New Pork City "Snowman" "Porky's Theme" "Unfounded Revenge / Smashing Song of Praise" "Humoresque of a Little Dog" Green Hill Zone "Live and Learn" "Angel Island Zone" Distant Planet "World Map (Pikmin 2)" "Main Theme (Pikmin)" "Stage Clear / Title (Pikmin)" "Forest of Hope" "Ai no Uta" "Environmental Issues" "Title (Big Brain Academy)" Mushroomy Kingdom "Ground Theme (Super Mario Bros.)" "Gritzy Desert" Mushroomy Kingdom (alternate stage) "Underground Theme (Super Mario Bros.)" Mario Circuit "Mario Circuit" "Luigi Circuit" "Waluigi Pinball" "Mario Tennis / Mario Golf" Yoshi's Island SSBM "Yoshi's Island (Melee)" Onett "Onett (Melee) Rainbow Cruise "Rainbow Ride (Melee)" Corneria "Corneria (Melee)" Brinstar "Brinstar (Melee)" ??? "X:Tunnel Scene" Other themes "Hammer theme" "Star invincibility theme" * The Battlefield "Menu 1" is a remix of one of the menu themes from Super Smash Bros. Melee. The menu "Menu 1" is an original theme. Trophies Trophies are figurines that are collectable through many differant ways. They represent characters, items and places throughout the entire history of Nintendo. They appeared in Melee with a grand total of 292 trophies, and are likely to succeed that in Brawl. New features include: Sorting by type Trophy placement Background change Trophy allignment The 'Lottery' mode of Super Smash Bros. Melee has been replaced with a new mode named 'coin launcher', which involves launching coins at trophies to obtain them. Attacking other obstacles, such as enemy formations and rockets, can earn stickers. Wi-Fi Super Smash Bros. Brawl will use the Nintendo Wi-Fi Connection for online play. Confirmed online game modes are: Friends By swapping friend codes with friends, you can connect and have online battles with up to 3 other friends. In this mode, your screen name will be displayed above your character and messages can be assigned to the taunt buttons (each direction of the d-pad). A large amount of game modes will be available through this. Worldwide Play a standard game with anyone in the world. In this mode, taunt messages are disabled and names aren't displayed. The quality of the fight may also drop depending on your distance from the opponent. While waiting for others to prepare for Brawl, you can practise with Sandbag. Spectator It is possible to watch matches played online by other players that have allowed them to be watched. The mode allows you to gamble coins on who will win the Brawl, with stickers available fdepending on who you gamble on. Snapshots Snapshots taken in-game can be sent to people in your friends list. Home-run Contest Headed under the friends option, you can either team up with a friend to see how far you can launch Sandbag or compete with a friend to see who can launch him the furthest. Multi-man Brawl Players can team up with a friend online to take part in any of the Multi-man Brawl events together. Replay Videos You can send replays up to 3 minutes long of normal Brawls and of the Break the Targets mode to anyone on your friends list. Features/Game Modes Special Brawl allows a large amount of customisation to battles, such as metal body, constant curry, flower head among others. Unlike Melee's version, Brawl allows multiple effects to be on at once. The name feature returns, though now being like a personal file for players. Control settings can be altered with all four control methoods through this, allowing control customisation for each player. The data could possibly be stored in the Wiimote's internal memory, though this has yet to be done. A new ability for characters is the ability to crawl along the ground, possibly giving new attacks to each character. It seems that the roll move has been altered so characters no longer roll on the spot when they reach the edge and could possibly fall on to a lower platform - or even off the stage - by doing so wrongly. New ability springboard jump allows players to use opponents to junp off of. The game will use four control methoods, the Wiimote on it's side, the Wiimote and nunchuck, the classic controller and the Gamecube controller. While the Gamecube controller is likely to work exactly or similarly to Melee, no info on the other three controls have been given. The character damage meters have been redesigned so they now include a proper picture of the character and their name at the bottom, along with their series symbol and damage percentage. New mode "The Subspace Emissary" is an all-new adventure mode for Brawl which features the Smash Bros. Fighters teaming up to fight the Subspace Army. Stages are comprised of side-scrolling sections with occasionaly boss fights, all seperated by short cut scenes. The mode supports co-operative play. Launch dates USA: March 9th 2008 Japan: January 31st 2008 Europe: TBC 2008 Australia: TBC 2008 Movies Subspace Emissary Videos Subspace Emissary Subspace Army Pit's Descent Donkey Kong Makes His Stand Fox's Misfortune Enemies and Allies Trailers E3 2006 trailer. Space World 2006 trailer E3 2007 Presentation (Direct Feed) Tokyo Game Show 2007 Snake Trailer Nintendo Conference Autumn 2007 Movie Sonic the Hedgehog joins the Brawl « Last edited by pokeking543 on 26th Feb 2008 » |
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Gamemaster23
Member Since: |
Posted at: 26-Feb-2008 20:38:39
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Post ID: 565381, Report Bad Post |
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You copied this from Wikipedia, didn't you? Oh and I just noticed now that the letters were too small. I changed the size the 18 in the rules. Oh, and if you didn't copy, did you seriously write all this!?!?!?! « Last edited by Gamemaster23 on 26th Feb 2008 » |
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pokeking543
Member Since: |
Posted at: 26-Feb-2008 20:54:34
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Post ID: 565452, Report Bad Post |
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| Actually, this is from the Brawl forum. | |||||
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Gamemaster23
Member Since: |
Posted at: 26-Feb-2008 20:58:53
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Post ID: 565471, Report Bad Post |
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So you simply copy and pasted.................I like your idea . Anything else about SSBB that you know about? |
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pokeking543
Member Since: |
Posted at: 26-Feb-2008 21:06:26
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Post ID: 565486, Report Bad Post |
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| Well, there's not much to know. | |||||
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Gamemaster23
Member Since: |
Posted at: 27-Feb-2008 15:54:54
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Post ID: 565941, Report Bad Post |
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Pretty much, you wrote everything in your first post...................and one more thing: ONE WEEK LEFT TILL BRAWL!!!!!!!!!! |
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pokeking543
Member Since: |
Posted at: 27-Feb-2008 22:00:56
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Post ID: 567154, Report Bad Post |
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Holy crud it's that near already!? I haven't been keeping track. SWEET!! « Last edited by pokeking543 on 28th Feb 2008 » |
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Gamemaster23
Member Since: |
Posted at: 28-Feb-2008 17:12:00
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Post ID: 568043, Report Bad Post |
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| I know. Can't wait! I think we only have ten days left!!!!!!! | |||||
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pokeking543
Member Since: |
Posted at: 28-Feb-2008 21:19:19
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Post ID: 568947, Report Bad Post |
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| Eleven, actually. Ten starting tomorrow. | |||||
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Gamemaster23
Member Since: |
Posted at: 28-Feb-2008 21:27:41
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Post ID: 568966, Report Bad Post |
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| Can't wait! I'm probably going to get addicted to it............. | |||||
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. Anything else about SSBB that you know about?









